Heroes of the Storm finally made it official that Genji would be the next hero to enter the nexus. He will also be the first hero to be launched in Heroes of the Storm 2.0. Genji was part of the Shimada clan along with his brother Hanzo, who cut him down for refusing to be a part of his illegal plans. It was after this event that he was given a cybernetic body by the Overwatch team and decided to fight for what is right. He is the fourth character from Overwatch to appear in the game and he will be another assassin. We decided to take a look at his abilities and traits to find out more about what kind of gameplay he will have.
Activate to jump to the target area
No doubt about it, the trait is very strong. At level 1, it can be upgraded to increase it’s range for a significant amount while mounted. You can also chose to increase your movement speed after using this ability to jump over an obstacle. Either way cyber agility is a great ganking tool. It can also be used defensively to escape most situations.
Shuriken ( Q )
Throw 3 Shuriken in a spread pattern, each dealing 65 damage to the first enemy hit. Stores up to 3 charges. Shuriken’s cooldown replenishes all charges at the same time.
Genji’s main poke option. It can be used as a long range attack, but it really shines when used very close to the target. It is possible to hit the same target with all 3 shuriken, dealing an impressive amount of damage. At level 13, one might want to pick Shingan, rewarding that strategy by increasing the damage if all shurikens hits the same target.
Deflect ( W )
Become Protected for 1.25 seconds. Any damage blocked during this period causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing 55 damage.
This hero is geared for diving. With proper timing, it can be used for picking up low HP opponents in his own base, using his own towers against him. At level 7 it is possible to reduce the cooldown by 2 seconds. Genji as many very viable escape options. All of them can be used both defensively and offensively, making him a very scary opponent in the right hands. Note that this ability cannot be used to avoid stuns or any other none damaging ability.
Swift strike ( E )
Dash forward, dealing 215 damage to all enemies in a line. Enemy Heroes that die within 2 seconds of being hit with Swift Strike cause the cooldown and mana cost to be refunded.
Swift strikes has an impressive range. While the damage is somewhat lackluster, it can be improved through talents along with utility. Unfortunately, it seems that a Shuriken build is more viable, due to its great damage potential.
Dragonblade ( R )
Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc, dealing 240 damage. If enemy Heroes are killed within 2 seconds of being hit by Dragonblade, Swift Strike’s cooldown is reset.
This thing is truly scary. For 8 second, Genji deals massive area of effect damage. If needs be, he can still use all his primary abilities and trait excluding shuriken allowing him to keep his insane mobility. Best of all, the level 20 talent “The dragon becomes me” increase its duration for 1 second when hitting an enemy hero, giving the heroic ability the potential to last as long as there are still enemies to hit.
X-strike ( R )
Perform two slashes dealing 135 damage. The slashes detonate after 1.25 seconds causing an additional 270 damage to enemies in their area.
I might be wrong, but X-strike seems a little underwhelming compared to Dragonblade. Still, it is the safer choice if the enemy team as too many stuns for you to handle. The affected area is pretty big, making it hard to dodge in a team fight. A clever Genji can also use it as a zoning tool.
-Hard to counter.
-Great sustained damage.
-Possibly the best diving hero in the game.
-great escape options.
-Short ranged auto attacks.
-Weak to stuns, roots and silences.
MIGHT STRUGGLE AGAINST:
Anything that can slows Genji down is a good choice. Due to its mobility, everything that requires aiming is unreliable at best against him. On the other hand, Genji is relatively squishy, allowing heroes like Brightwing, Murky, Malfurion, or even Uther to disrupt him for just the right amount of time. Lucio’s sound wave is often enough to keep its allies or himself safe from Genji’s auto attacks. Timed right, Sound barrier is also an effective protection from Dragonblade. Raynor’s superior range and self heal allows him to outlast genji in a duel, assuming he is smart enough to stop attacking during deflect, which makes him a great lane counter.
MIGHT BE GOOD AGAINST:
All of these guys are here for the same reason: they all rely heavily on skill shots to do most of their damage. By themselves, these heroes wont be able to do much , as most of Genji’s abilities can be used to dodge most spells or completely ignore them using a well timed deflect. They can, however, work if teamed up with someone who can reliably incapacitate him with by some mean.
IS HE WORTH BUYING?
No doubt about it. Genji has been blessed with a powerful kit that allows him to counter most powerful mages in the game. Similar to Tracer, he is very nimble and can harrass or gank with very little risk. Of course, every hero has its weaknesses. His relatively low HP make him very weak to stuns and silences. In fact, preventing him from using deflect at the right time makes for an easy kill. Genji follows Blizzard principle: easy to learn, hard to master, and I cant wait to master this cyborg ninja.
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